It has been a long month of coverage for Dragon’s Dogma 2. We kicked it all off with 18 Minutes of Gameplay, continued with extended looks at character creation and everything that’s new with Pawns, had some insightful interviews with Game Director Hideaki Itsuno, Art Director Daigo Ikeno, and the rest of the team at Capcom Japan, and revealed brand new footage and information for both the Trickster Vocation and the mysterious Sphinx.
We’ve now reached the end of our IGN First coverage, and to wrap everything up, myself and Casey thought it might be best to sit down and just have an unscripted conversation about everything that we got to experience at Capcom. There will be some overlap with what we’ve already covered in previews and other extended looks, but this is also our opportunity to talk a bit about the story, things we liked, things we didn’t like, and much more.
We hope you enjoyed this month of coverage, and thanks for sticking around.
Mitchell Saltzman is an editorial producer at IGN. You can find him on twitter @JurassicRabbit
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