by
William D’Angelo
, posted 9 hours ago / 1,175 Views
Following the UK regulator, the Competition and Markets Authority (CMA), approving Microsoft’s Activision Blizzard acquisition this morning, Microsoft has closed the deal and now Activision Blizzard are officially part of Xbox.
“We love gaming,” said Microsoft Gaming CEO Phil Spencer via Xbox Wire. “We play games, create games, and know first-hand how much gaming means to all of us as individuals and collectively, as a community. And today, we officially welcome Activision Blizzard and their teams to Xbox.
“They are the publishers of some of the most played and most beloved franchises in gaming history across console, PC and mobile. From Pitfall to Call of Duty, World of Warcraft to Overwatch, Candy Crush Saga to Farm Heroes Super Saga, their studios have pushed the boundaries of gaming for players around the world.
“I’ve long admired the work of Activision, Blizzard, and King, and the impact they’ve had on gaming, entertainment, and pop culture. Whether it was late nights spent playing the Diablo IV campaign with friends from start to finish, gathering the entire family in the rec room for our weekly Guitar Hero night, or going on an epic streak in Candy Crush, some of my most memorable gaming moments came from experiences their studios have created. It is incredible to welcome such legendary teams to Xbox.
“As one team, we’ll learn, innovate, and continue to deliver on our promise to bring the joy and community of gaming to more people. We’ll do this in a culture that strives to empower everyone to do their best work, where all people are welcome, and is centered on our ongoing commitment of Gaming for Everyone. We are intentional about inclusion in everything we do at Xbox – from our team to the products we make and the stories we tell, to the way our players interact and engage as a wider gaming community.
“Together, we’ll create new worlds and stories, bring your favorite games to more places so more players can join in, and we’ll engage with and delight players in new, innovative ways in the places they love to play including mobile, cloud streaming and more.
“Players have always been at the center of everything we do. And as we grow, we’ll continue to keep players at the heart of it all. We’ll continue to listen to your feedback, build a community where you can be yourself, where developers can do their best work, and continue to make really fun games.
“As promised, we will also continue to make more games available in more places – and that begins now by enabling cloud streaming providers and players to stream Activision Blizzard games in the European Economic Area, a commitment made to the European Commission.
“Today we start the work to bring beloved Activision, Blizzard, and King franchises to Game Pass and other platforms. We’ll share more about when you can expect to play in the coming months. We know you’re excited – and we are too.
“For the millions of fans who love Activision, Blizzard, and King games, we want you to know that today is a good day to play. You are the heart and soul of these franchises, and we are honored to have you as part of our community. Whether you play on Xbox, PlayStation, Nintendo, PC or mobile, you are welcome here – and will remain welcome, even if Xbox isn’t where you play your favorite franchise.
“Because when everyone plays, we all win. We believe our news today will unlock a world of possibilities for more ways to play. Thank you for the ongoing support. We have so much more to come in the months ahead – I’m excited for the future and cannot wait to share it with you.”
Microsoft first announced its plans to acquire Activision Blizzard in January 2022. The number of first-party Xbox studios has now grown to over 30 as Activision Blizzard adds nine more studios to Xbox.
The list of subsidiaries and divisions under Activision Blizzard include Activision Publishing, Blizzard Entertainment, Beenox, Demonware, Digital Legends, High Moon Studios, Infinity Ward, King, Major League Gaming, Radical Entertainment, Raven Software, Sledgehammer Games, Toys for Bob and Treyarch.
The most well known IPs that are owned by Activision Blizzard include Call of Duty, Warcraft, Candy Crush, Tony Hawk, Diablo, Overwatch, Spyro, Hearthstone, Guitar Hero, Crash Bandicoot, and StarCraft. In total there are well over 30 IPs owned by Activision Blizzard.
Here is a quick rundown of what studio under Activision Blizzard are best known for.
Beenox
Beenox is a Canadian studio founded in 2000 and acquired by Activision in 2005. The studio has primarily focused on co-developing games with other studios. They have worked on Call of Duty: Black Ops Cold War, Crash Bandicoot 4: It’s About Time, Tony Hawk’s Pro Skater 1 + 2, and many more games over the years.
Blizzard Entertainment
Blizzard Entertainment, one half of the Activision Blizzard name, is the biggest developer in the acquisition as they have multiple teams working on different projects. The number of employees is twice that of Bethesda.
The studio would be best known for multiple franchises – Diablo, Warcraft, StarCraft, Overwatch, and Hearthstone. The company is currently developing Diablo IV and Overwatch 2, as well as continued work on World of Warcraft and Hearthstone.
High Moon Studios
High Moon Studios was founded in 2001 and was acquired by Activision in 2008. The studio has been in more of a support role recently having helped development on recent Call of Duty titles and Destiny 2.
Infinity Ward
Infinite Ward was founded in 2002 and has solely worked on the Call of Duty franchise. They have developed the Modern Warfare games, Ghosts, Infinity Warfare, and most recently the battle-royale game, Call of Duty: Warzone.
King
King was founded in 2003 and acquired by Activision in 2016. The company is best known for developing popular mobile games such as Candy Crush Saga. Most recently released Crash Bandicoot: On the Run! in 2021.
Raven Software
Raven Software was founded in 1990 was acquired by Activision in 1997. In the past the company developed Soldier of Fortune, Star Wars Jedi Knight II: Jedi Outcast, Quake 4, Marvel: Ultimate Alliance, as well as support on Call of Duty titles. The studio’s main focus right now is continued support for Call of Duty: Warzone.
Sledgehammer Games
Sledgehammer Games was founded in 2009 and has since been a developer for the Call of Duty franchise. Most recently released Call of Duty: Vanguard in 2021.
Toys for Bob
Toys for Bob was founded in 1989 and acquired by Activision in 2005. The studio would be best known for developing the Skylanders games, Spyro Reignited Trilogy, and Crash Bandicoot 4: It’s About Time. Most recently the team lent support on development of 2021’s Call of Duty: Vanguard.
Treyarch
Treyarch was founded in 1996 and acquired by Activision in 2001. The studio has solely developed games for the Call of Duty franchise since 2008’s World at War. Most recently they worked on the Zombies mode on 2021’s Call of Duty: Vanguard.
A life-long and avid gamer, William D’Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.
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