Zelda: Tears of the Kingdom Sparks 32 In-Game Tech Patents

Zelda: Tears of the Kingdom Sparks 32 In-Game Tech Patents

Zelda Triggers 32 Patents

Many gamers consider Nintendo’s ‘The Legend of Zelda: Tears of the Kingdom’ as a true masterpiece. It is the latest installment in the series. It is an adventure game where you will navigate lush landscapes, ancient ruins, and treacherous dungeons. All while uncovering the secrets of a captivating narrative. The journey is a blend of heart-pounding battles, ingenious puzzles, and profound connections with characters who will leave an indelible mark on your adventure.

Nintendo has filed patents for a total number of 32 in-game technologies. And all of them except one, are related to this masterpiece. It covers Link’s abilities such as ‘Fuse”Fuse’, ‘Ultrahand’, and ‘Recall’. Not only that, but the company has also registered patents for specific abilities, such as Riju’s remote lightning attack.

While this is standard practice for Nintendo, as emphasized by Automaton, a few of these patents could be viewed as “tad too aggressive” or “too general”. The Japanese developer has even gone so far as to patent certain fundamental concepts, such as the game’s loading sequences. The mechanic where players utilize fast travel to transport Link to a new location. This causes the starting point map to change into a map of the destination.

Another patent in focus includes calculating the speed while the game’s main character, Link, positions himself on top of a “dynamic” object or vehicle. Nintendo seems to be very serious about their games getting copied at this point.

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