In Dragon’s Dogma 2, you will have the opportunity to choose between different classes during your adventure. One of these is the Dragon’s Dogma 2 Magick Archer vocation which you will be able to unlock as you progress through the game. In this article, therefore, we will tell you everything you need to know about this vocation, so that you know whether or not it is right for you.
Dragon’s Dogma 2 Magick Archer Vocation Overview
As you can guess from the name, the Magick Archer is a class halfway between the Mage and the Archer. For this reason, his fighting type is long-range and uses spells and support skills to inflict damage on opponents. Consequently, this class is perfect for anyone who wants to have both excellent offensive and defensive skills.
If you are a player who prefers a ranged style of play and has the skills of being both a Mage and an Archer in your repertoire, this Dragon’s Dogma 2 vocation is perfect for you. You will be able to move very easily on the battlefield and be able to use spells to hit your opponents.
The fact that you are able to use arrows is definitely a positive thing to be able to move more freely and not have to wait for the spell to be cast. Furthermore, as if that wasn’t enough, this class is also very suitable for inflicting large amounts of damage on opponents. However, keep in mind that it cannot be assigned to Pawns, so you will have to have this Dragon’s Dogma 2 vocation if you want to benefit from its benefits.
How to Play Magick Archer in Dragon’s Dogma 2
Don’t be fooled by the fact that this Dragon’s Dogma 2 vocation is capable of fighting from afar, because since it is a hybrid class, it is capable of being very efficient. First of all, you should know that this vocation is very skilled at inflicting damage both on single enemies and on multiple enemies present on the combat field. For this reason, you can use this class in a very versatile way.
Another important thing to know is that this class is very useful for giving support to other team members, as well as being indispensable in some moments of your adventure because it is capable of healing. As if that wasn’t enough, the Magick Archer is also capable of having great mobility, which will allow you to play evasively.
However, although the Dragon’s Dogma 2 Magick Archer vocation is capable of dealing a lot of damage to opponents, it is vulnerable to close-range attacks. Consequently, our advice is to stay at a distance as much as possible and try not to stay in the same spot for too long, but be mobile enough and adopt a strategy that is necessary to complete the fight.
Dragon’s Dogma 2 Magick Archer Skills
As in every game of the genre, in Dragon’s Dogma 2 each class has abilities that it can draw on during the game. Specifically, there are three different categories of skills: Weapon Skills, Core Skills, and Augments. Let’s see together what it is.
Weapon Skills
These skills may be different based on the type of Dragon’s Dogma 2 vocation you decide to use, even if you use the same type of weapon.
Frostseeker Bolt: Fires a bolt of magickal ice that pursues hostile targets of its own accord and can inflict frostbite.
Radiant Orb: Fires an orb of searing flame that illuminates the area and may cause targets within to catch fire. Orb adheres to walls and hostile targets on contact. Effect duration depends on charge time.
Flamefang Arrow: Fires an arrow of magickal flame that explodes on impact. Can control the arrow’s trajectory after it is loosed.
Remedy Arrow: Looses an arrow blessed with magick that revives fallen pawns when fully charged. If loosed too early, the arrow will instead restore the Health of any allies it strikes.
Vimtaking Arrow: Looses an arrow hexed with magick that saps the Health of hostile targets in the line of fire and grants it to allied pawns. The more targets the arrow hits, the more Health will be recovered.
Frosthunter Bolt: An advanced form of Frostseeker Bolt that extends the effect’s duration.
Ricochet Seeker: Looses a magickal arrow that flies wildly about, increasing in power as it ricochets off walls. Effective in cramped quarters.
Sedative Bolt: Fires a magickal bolt that adds to target’s sleep value on impact. Amount added increases the longer the bolt is charged, but as the sleep value is variable, firing multiple bolts is most effective.
Hailstone Bolt: Fires a clump of ice that grows in size the longer it is charged and delivers a solid blow to foes it strikes.
Core Skills
These abilities are inherent in certain weapons, meaning that you can make use of these abilities regardless of the class you choose.
Climatic Arrow: Increases harm inflicted with Pinpoint Volley and Rivet Shot if loosed the instant the bow is fully drawn.
Protracting Arrow: After the user employs a fire, ice, or lightning weapon skill, the element is conferred to arrows loosed with Quickfire, Pinpoint Volley, and Rivet Shot. The effect persists for a short time.
Scopic Sight: Extends lock-on range when using Pinpoint Volley or Rivet Shot.
Tracker’s Sight: Increasesthe maximum number of lock-on targets when using Pinpoint Volley or Rivet Shot.
Augments
These are bonuses that you will unlock as you level up your class. Once unlocked, they can be used by any type of vocation in the game.
Conveyance: Hastens movement speed while carrying or lifting.
Opulence: Increase gold obtained when acquiring coin pouches.
Sustainment: Augments the physical Defense and Magickal Defense of pawns in your party.
Voracity: Recovers a small amount of Stamina when you deliver the killing blow to a target.
Diana has been a huge fan of video games since she was a child. She started her “career” with Nintendo and then moved on to other platforms as well. She is a computer engineering student. She is passionate about everything related to the gaming industry and writes for various websites in the sector. Although she is a big fan of horror games, she plays almost all genres fearlessly.
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