“We love Outer Wilds and we’re thrilled it’s on the Nintendo Switch”
It’s finally here — Outer Wilds has finally landed on Nintendo Switch, two years after it was originally meant to crash onto the system. And we’ve been champing at the bit to try out this indie darling.
Incredibly immersive and visually arresting, Outer Wilds was critically acclaimed when it launched on PC and Xbox in 2019, going on to win numerous awards in game design, including Best Game at the BAFTA Game Awards in 2020.
This time loop narrative adventure throws you into space, and you have 22-minutes to survive. That’s… all we can really tell you about the game; it’s one of those experiences you absolutely have to dive into with as little knowledge as possible. Our patience has been rewarded, and now Outer Wilds: Archaeologist Edition has arrived, and it includes the Echoes of the Eye DLC.
To celebrate the long-awaited launch of the game, we sat down and spoke to the game’s Creative Director, Alex Beachum, alongside Mobius Digital Producer Jackie Kreitzberg and Technical Artist Logan Ver Hoef to talk about Zelda, the difficulties of writing a time loop game, and why the Switch version took that extra bit longer.
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