Even though Call of Duty: Modern Warfare 3 has changed some aspects of how multiplayer works, many of the same features players know and love are still present. However, sometimes, these features are disguised as something new, which can be confusing for players at first. One of the prime examples of this is with Overkill, which has returned in Modern Warfare 3 but not in the traditional sense.
In the past, Overkill has always been a perk that you can equip in one of your slots on a loadout. Once the perk was equipped, you could then select an additional primary weapon to use in place of a secondary weapon. Luckily for fans of Overkill, the core function of this feature is still included in MW3, but the way you go about equipping it is a little different.
I will show you exactly how to find and use Overkill in the guide below.
Instead of Overkill being a perk like in previous years, it’s actually a Vest in MW3. Vests are a new aspect of loadouts that act as a Wildcard of sorts. Every single loadout must equip a Vest on each loadout, and all of the Vests act differently from one another.
One Vest increases your Tactical Sprint duration and cooldown while another gives you two Tacticals, but no lethals, and an extra Gear slot. However, if you’re looking to equip Overkill, you need to select the Gunner Vest. You can equip this Vest, or any other, by going to a loadout and then clicking the Vest icon above your first primary weapon’s slot.
From here, you can choose from every single Vest and read/see their effects. The Gunner Vest gives you an additional primary weapon, just like traditional Overkill, but also removes your Boots slot. In addition to those effects, you deploy with max ammo at the start of a match and you gain improved reload speed. It’s up to you to decide if losing your Boots slot is worth all of the benefits of the Gunner Vest.
But that’s the only way to equip Overkill in MW3, so if you want to use two primaries, you are left with that lone option.
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