The gameplay patch isn’t here yet, but it doesn’t mean we have to sit around and complain. It is very unlikely any one player has exhausted the full depth of what Dota has to offer even without any external changes, so today we would like to highlight some extra fun ideas and interactions you could try out to mix up your pubs.
This is a very fun lane combo that is very popular in the professional scene. It creates a sort of “positive feedback loop” that essentially makes both hero exceptionally hard to kill, as long as they get to attack their opponents.
It fully works the other way as well, so perhaps getting a
It should be noted that Marci doesn’t farm creeps quickly enough and might need to get a
This is a very unreliable combination, as it only works in 1v1 scenarios, but the effect it provides can be game-turning. When OD has his
What it means is that when under the effects of
It works because False Promise sums up all damage dealt by a single target into one instance, an instance that can be blocked by OD Aghanim’s after False Promise expires. For the same reason it doesn’t work consistently when OD is attacked by multiple different targets.
This concept, including single damage source interactions only, can be applied to Aeon Disk as well. The caveat is that you have to use False Promise quite early, as Aeon Disk procs at 70% HP, rather than 20% HP. At the same time, having 10 seconds of actual damage invulnerability, without the downside of not being able to deal damage yourself, can be worth it in some cases.
Before you ask: we tried backpacking Aeon Disk and putting it into the main inventory when taking damage under the effects of False Promise, so that the backpack cooldown on Aeon Disk and it’s 2.5 seconds of invulnerability timed precisely with the end of False Promise and… the results are disappointingly predictable: the target still dies, even with the “Combo Breaker” buff still present.
It seems we will have to wait for the next gameplay patch for some time still, but it doesn’t mean our games have to all play out the same. Be creative and innovative, especially since getting Crownfall tokens requires playing very different heroes.
Also don’t forget to share your own cool ideas and interactions in the comment section below. There are others we are still testing out and theorycrafting, so we might make another similar blog post some time in the future.
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