English Teaching Forum 2024, Volume 62, Number 1

English Teaching Forum 2024, Volume 62, Number 1

Let Them Play: Board Games for Language PracticeExpand

Authors Kevin McCaughey and Rick Rosenberg demonstrate techniques for using board games to stimulate student-centered language practice that is flexible, productive, engaging, and fun. The article includes tips for efficient game play and for using games with a variety of levels and class sizes. The authors show that playing board games for language practice can be educational AND entertaining.

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Insert: Four New Activate Board GamesExpand

This issue includes a unique bonus: four completely new Activate board games that you and your students can begin playing immediately. The directions may be self-explanatory, but detailed instructions and tips can be found in the article “Let Them Play: Board Games for Language Practice,” also in this issue.

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The Line between Questions, Responses, and ReadersExpand

This article uses the Stephen Crane story “The Open Boat” (freely available on the American English website) as an anchor text to demonstrate how teachers can apply Raphael’s Question-Answer Relationship (QAR) technique to a text that students might be assigned to read. The article includes numerous examples and tips that teachers can use to adapt the technique to other texts as a way to enhance student engagement and interest in reading.

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The Line between Questions, Responses, and Readers

This guide is designed to enrich your reading of the articles in this issue. You may choose to read them on your own, taking notes or jotting down answers to the discussion questions below. Or you may use the guide to explore the articles with colleagues.

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The Use of X and Other Creative Ways to Retell EventsExpand

In this article, author Aljohn Francis Ruiz Flores presents a clever and easy-to-apply technique that helps students engage with texts they are reading in an enjoyable way: they show their comprehension by generating tweets (or posts or texts), using their own words to retell events and characters’ thoughts. The versatile technique allows students at all levels to be creative but can also be used as a check on student comprehension and even for assessment.

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Aljohn Francis Ruiz Flores

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The Use of X and Other Creative Ways to Retell Events

Seven Wonders: Bringing Student-Centered Learning into a Teacher-Centers ClassroomExpand

Authors Adrienne Lee Seo and Tozagul Nasrullaeva brought student-centered learning into their classes in Uzbekistan by introducing project-based learning (PBL) projects; in this article, they present a detailed example of how to use the Seven Wonders (Ancient, Natural, and Modern) of the World in a student-driven project that integrates a variety of skills. The authors offer suggestions for other topics that can be used in similarly productive ways.

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Adrienne Lee Seo,

Tozagul Nasrullaeva

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Make a Vertical, Whole-Class Board GameExpand

Author Kevin McCaughey takes game-boarding to another dimension by showing how teachers and students can turn part of a classroom into a board game that the entire class can play. Step-by-step instructions ensure that teachers will know exactly how to apply the idea of vertical games in their own classrooms—and will be able to let students not only play the games, but help create them, too.

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Kevin McCaughey

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Vertical, Whole-Class Board Game

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