The demo of Black Myth: Wukong lasted for two and a half hours. Credit: Game Science
Chinese developer Game Science last week invited a group of domestic gaming media outlets and veteran gamers to attend an offline demo event of its upcoming game Black Myth: Wukong, a highly-anticipated self-developed AAA game which has captured widespread attention in China this summer – even before it’s launched.
On Monday, local media released their evaluations of the new title, which is loosely based on the Monkey King character from Journey to the West, and gave their assessments of the game’s visual quality, artistic details, and playability.
Why it matters: As China’s first AAA title in recent years, Black Myth: Wukong is eagerly anticipated among Chinese gamers, with the hype continuing to build toward the game’s global launch on August 20. Major Chinese game companies such as Tencent and NetEase rarely develop single-player PC games due to high development costs and risks associated with return on investment, giving this title extra importance.
Details: The demo of Black Myth: Wukong lasted for two and a half hours. Several domestic gaming media outlets and players shared their impressions of the demo on various social media platforms in the aftermath.
An action-adventure game based on the classic Chinese literary work Journey to the West, Black Myth: Wukong showcases a rich mythological aesthetic through its art, according to most media feedback. “It’s stunningly gorgeous, the animations are incredibly fluid, it’s steeped in rich Chinese culture, and there’s just something immensely satisfying about playing as a Monkey King and beating up all sorts of mythical creatures with a giant extendable staff,” wrote Mitchell Saltzman, editor of American video game media outlet IGN.
Each battle is unique throughout the two and a half hours of gameplay, according to local gaming media outlet Youxi Putao. Each boss exhibits distinctive combat styles and tactics, including the Sword Wolf Leader, Spirit Master, and Black Bear Spirit. “Some bosses wield their skills with flair, showing off their prowess with full force. Others may seem simple-minded but excel in using underhanded tactics. Coupled with well-tuned game mechanics that vary spells and abilities, players can enjoy a diverse experience in boss battles,” said the editor from Youxi Putao (our translation).
However, the game’s main thrill lies in its intense, high-quality boss battles, overshadowing the relatively mundane and unexciting content found between them within a short two-hour gameplay trial, the same Youxi Putao report claimed.
“While there are side paths, they frequently lead to dead ends or loop back to the main route. These paths include mobs, item materials, and elite monsters, but the combat lacks diversity and challenge. The absence of unique terrains, traps, or mechanics contributes to a bored monster-clearing experience. Additionally, the rewards are generally underwhelming, making it less appealing to engage with these mobs later on,” the editor from Youxi Putao wrote.
On Bilibili – a popular Chinese video sharing platform themed around anime, manga, and gaming culture – on Monday, veteran gamers posted trial play videos and commentaries that quickly earned hundreds of thousands of views. The videos show that the combat system of Black Myth: Wukong emphasizes fast-paced and agile battles, particularly highlighting evasion and jumping.
Context: An AAA game is a high-budget video game developed by major studios, known for advanced graphics, complex gameplay, and extensive marketing. These games involve large teams, long development cycles, and aim to deliver great gaming experiences with broad industry impact and high sales expectations.
The physical deluxe and collector’s editions of Black Myth: Wukong for PC are priced at RMB 820 ($113) and RMB 1,998 ($276) respectively. In China, the deluxe edition was limited to 20,000 sets at the first round of pre-sales, while the collector’s edition was limited to 10,000 sets. Pre-sales for these editions began on June 10 and June 17, with both selling out in less than a minute. Reservations on the e-commerce platform JD exceeded one million for both rounds of pre-sales. Currently, it is unknown whether Game Science will start a third round of pre-sales for the game.
Jessie Wu is a tech reporter based in Shanghai. She covers consumer electronics, semiconductor, and the gaming industry for TechNode. Connect with her via e-mail: [email protected].
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